Anteckning
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Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the default tolerance.
Syntax
HRESULT Tessellate(
  const D2D1_MATRIX_3X2_F & worldTransform,
  ID2D1TessellationSink     *tessellationSink
);
Parameters
worldTransform
Type: [in] const D2D1_MATRIX_3X2_F &
The transform to apply to this geometry.
tessellationSink
Type: [in] ID2D1TessellationSink*
The ID2D1TessellationSink to which the tessellated is appended.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] | 
| Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] | 
| Target Platform | Windows | 
| Header | d2d1.h | 
| Library | D2d1.lib | 
| DLL | D2d1.dll |