Anteckning
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Describes the options that transforms may set on input textures.
Syntax
typedef struct D2D1_INPUT_DESCRIPTION {
  D2D1_FILTER filter;
  UINT32      levelOfDetailCount;
} D2D1_INPUT_DESCRIPTION;
Members
filter
The type of filter to apply to the input texture.
levelOfDetailCount
The mip level to retrieve from the upstream transform, if specified.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] | 
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] | 
| Header | d2d1effectauthor.h |