ConnectorAccessibleObject.Name Property   
Definition
Important
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Gets or sets the object name.
public:
 virtual property System::String ^ Name { System::String ^ get(); void set(System::String ^ value); };
	public override string Name { get; set; }
	member this.Name : string with get, set
	Public Overrides Property Name As String
	Property Value
String value representing the name of the accessible object.