Module.Name Property 
Definition
Important
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Gets a String representing the name of the module with the path removed.
public:
 virtual property System::String ^ Name { System::String ^ get(); };
	public:
 property System::String ^ Name { System::String ^ get(); };
	public virtual string Name { get; }
	public string Name { get; }
	member this.Name : string
	Public Overridable ReadOnly Property Name As String
	Public ReadOnly Property Name As String
	Property Value
The module name with no path.
Examples
This example shows the effect of the ScopeName, FullyQualifiedName, and Name properties.
using System.Reflection;
using System;
 public class Simple
 {
    public static void Main ()
    {
         Module mod = typeof(Simple).Assembly.GetModules () [0];
         Console.WriteLine ("Module Name is " + mod.Name);
         Console.WriteLine ("Module FullyQualifiedName is " + mod.FullyQualifiedName);
         Console.WriteLine ("Module ScopeName is " + mod.ScopeName);
    }
 }
 /*
 This code produces output like the following:
 Module Name is modname.exe
 Module FullyQualifiedName is C:\Bin\modname.exe
 Module ScopeName is modname.exe
 */
Imports System.Reflection
Public Class Simple
    Public Shared Sub Main()
        Dim myMod As System.Reflection.Module = 
           GetType(Simple).Assembly.GetModules()(0)
        Console.WriteLine("Module Name is " + myMod.Name)
        Console.WriteLine("Module FullyQualifiedName is " _
           + myMod.FullyQualifiedName)
        Console.WriteLine("Module ScopeName is " + myMod.ScopeName)
    End Sub
    
End Class
' This code produces output like the following:
'       Module Name is modname.exe
'       Module FullyQualifiedName is C:\Bin\modname.exe
'       Module ScopeName is modname.exe
	Remarks
Name is a platform-dependent string.
If the assembly for this module was loaded from a byte array then the FullyQualifiedName for the module will be: <Unknown>.
To get the name and the path, use FullyQualifiedName.