EventArgs Class 
Definition
Important
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Represents the base class for classes that contain event data, and provides a value to use for events that do not include event data.
public ref class EventArgspublic class EventArgs[System.Serializable]
public class EventArgs[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class EventArgstype EventArgs = class[<System.Serializable>]
type EventArgs = class[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type EventArgs = classPublic Class EventArgs- Inheritance
- 
				EventArgs
- Derived
- Attributes
Examples
The following example shows a custom event data class named ThresholdReachedEventArgs that derives from the EventArgs class. An instance of the event data class is passed to the event handler for the ThresholdReached event.
using System;
namespace ConsoleApplication3
{
    public class Program3
    {
        public static void Main()
        {
            Counter c = new(new Random().Next(10));
            c.ThresholdReached += c_ThresholdReached;
            Console.WriteLine("press 'a' key to increase total");
            while (Console.ReadKey(true).KeyChar == 'a')
            {
                Console.WriteLine("adding one");
                c.Add(1);
            }
        }
        static void c_ThresholdReached(object? sender, ThresholdReachedEventArgs e)
        {
            Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold,  e.TimeReached);
            Environment.Exit(0);
        }
    }
    class Counter
    {
        private readonly int _threshold;
        private int _total;
        public Counter(int passedThreshold)
        {
            _threshold = passedThreshold;
        }
        public void Add(int x)
        {
            _total += x;
            if (_total >= _threshold)
            {
                ThresholdReachedEventArgs args = new()
                {
                    Threshold = _threshold,
                    TimeReached = DateTime.Now
                };
                OnThresholdReached(args);
            }
        }
        protected virtual void OnThresholdReached(ThresholdReachedEventArgs e)
        {
            ThresholdReached?.Invoke(this, e);
        }
        public event EventHandler<ThresholdReachedEventArgs>? ThresholdReached;
    }
    public class ThresholdReachedEventArgs : EventArgs
    {
        public int Threshold { get; set; }
        public DateTime TimeReached { get; set; }
    }
}
open System
type ThresholdReachedEventArgs(threshold, timeReached) =
    inherit EventArgs()
    member _.Threshold = threshold
    member _.TimeReached = timeReached
type Counter(threshold) =
    let mutable total = 0
    let thresholdReached = Event<_>()
    member this.Add(x) =
        total <- total + x
        if total >= threshold then
            let args = ThresholdReachedEventArgs(threshold, DateTime.Now)
            thresholdReached.Trigger(this, args)
    [<CLIEvent>]
    member _.ThresholdReached = thresholdReached.Publish
let c_ThresholdReached(sender, e: ThresholdReachedEventArgs) =
    printfn $"The threshold of {e.Threshold} was reached at {e.TimeReached}."
    exit 0
let c = Counter(Random().Next 10)
c.ThresholdReached.Add c_ThresholdReached
printfn "press 'a' key to increase total"
while Console.ReadKey(true).KeyChar = 'a' do
    printfn "adding one"
    c.Add 1
Module Module1
    Sub Main()
        Dim c As Counter = New Counter(New Random().Next(10))
        AddHandler c.ThresholdReached, AddressOf c_ThresholdReached
        Console.WriteLine("press 'a' key to increase total")
        While Console.ReadKey(True).KeyChar = "a"
            Console.WriteLine("adding one")
            c.Add(1)
        End While
    End Sub
    Sub c_ThresholdReached(sender As Object, e As ThresholdReachedEventArgs)
        Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold, e.TimeReached)
        Environment.Exit(0)
    End Sub
End Module
Class Counter
    Private threshold As Integer
    Private total As Integer
    Public Sub New(passedThreshold As Integer)
        threshold = passedThreshold
    End Sub
    Public Sub Add(x As Integer)
        total = total + x
        If (total >= threshold) Then
            Dim args As ThresholdReachedEventArgs = New ThresholdReachedEventArgs()
            args.Threshold = threshold
            args.TimeReached = DateTime.Now
            OnThresholdReached(args)
        End If
    End Sub
    Protected Overridable Sub OnThresholdReached(e As ThresholdReachedEventArgs)
        RaiseEvent ThresholdReached(Me, e)
    End Sub
    Public Event ThresholdReached As EventHandler(Of ThresholdReachedEventArgs)
End Class
Class ThresholdReachedEventArgs
    Inherits EventArgs
    Public Property Threshold As Integer
    Public Property TimeReached As DateTime
End Class
Remarks
This class serves as the base class for all classes that represent event data. For example, the System.AssemblyLoadEventArgs class derives from EventArgs and is used to hold the data for assembly load events. To create a custom event data class, create a class that derives from the EventArgs class and provide the properties to store the necessary data. The name of your custom event data class should end with EventArgs.
To pass an object that does not contain any data, use the Empty field.
For more information about events, see the Handling and Raising Events article.
Constructors
| EventArgs() | Initializes a new instance of the EventArgs class. | 
Fields
| Empty | Provides a value to use with events that do not have event data. | 
Methods
| Equals(Object) | Determines whether the specified object is equal to the current object.(Inherited from Object) | 
| GetHashCode() | Serves as the default hash function.(Inherited from Object) | 
| GetType() | Gets the Type of the current instance.(Inherited from Object) | 
| MemberwiseClone() | Creates a shallow copy of the current Object.(Inherited from Object) | 
| ToString() | Returns a string that represents the current object.(Inherited from Object) |