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The gluTessVertex function specifies a vertex on a polygon.
Syntax
void WINAPI gluTessVertex(
   GLUtesselator *tess,
   GLdouble      coords[3],
   void          *data
);
Parameters
- 
tess 
- 
The tessellation object (created with gluNewTess). 
- 
coords 
- 
The location of the vertex. 
- 
data 
- 
An pointer passed back to the program with the vertex callback (as specified by gluTessCallback). 
Return value
This function does not return a value.
Remarks
The gluTessVertex function describes a vertex on a polygon that the user is defining. Successive gluTessVertex calls describe a closed contour. For example, to describe a quadrilateral, call gluTessVertex four times. You can only call gluTessVertex between gluTessBeginContour and gluTessEndContour.
The data parameter normally points to a structure containing the vertex location, as well as other per-vertex attributes such as color and normal. This pointer is passed back to the program through the GLU_VERTEX callback after tessellation (see gluTessCallback).
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 2000 Professional [desktop apps only] | 
| Minimum supported server | Windows 2000 Server [desktop apps only] | 
| Header | 
 | 
| Library | 
 | 
| DLL | 
 |