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The gluSphere function draws a sphere.
Syntax
void WINAPI gluSphere(
   GLUquadric *qobj,
   GLdouble   radius,
   GLint      slices,
   GLint      stacks
);
Parameters
- 
qobj 
- 
The quadric object (created with gluNewQuadric). 
- 
radius 
- 
The radius of the sphere. 
- 
slices 
- 
The number of subdivisions around the z-axis (similar to lines of longitude). 
- 
stacks 
- 
The number of subdivisions along the z-axis (similar to lines of latitude). 
Return value
This function does not return a value.
Remarks
The gluSphere function draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z-axis into slices and along the z-axis into stacks (similar to lines of longitude and latitude).
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere.
If texturing is turned on (with gluQuadricTexture): texture coordinates are generated so that t ranges from 0.0 at z = -radius to 1.0 at z = radius (t increases linearly along longitudinal lines); and s ranges from 0.0 at the positive y-axis, to 0.25 at the positive x-axis, to 0.5 at the negative y-axis, to 0.75 at the negative x-axis, and back to 1.0 at the positive y-axis.
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 2000 Professional [desktop apps only] | 
| Minimum supported server | Windows 2000 Server [desktop apps only] | 
| Header | 
 | 
| Library | 
 | 
| DLL | 
 |