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Returns the red components of the four texel values that would be used in a bi-linear filtering operation.
Syntax
TemplateType GatherRed(
  in SamplerState S,
  in float3       Location,
  in int2         Offset1,
  in int2         Offset2,
  in int2         Offset3,
  in int2         Offset4
);
Parameters
- 
S [in] 
- 
Type: SamplerState The zero-based sampler index. 
- 
Location [in] 
- 
Type: float The sample coordinates (u,v). 
- 
Offset1 [in] 
- 
Type: int2 The first offset component applied to the texture coordinates before sampling. 
- 
Offset2 [in] 
- 
Type: int2 The second offset component applied to the texture coordinates before sampling. 
- 
Offset3 [in] 
- 
Type: int2 The third offset component applied to the texture coordinates before sampling. 
- 
Offset4 [in] 
- 
Type: int2 The fourth offset component applied to the texture coordinates before sampling. 
Return value
Type: TemplateType
A four-component value whose type is the same as the template type.
Remarks
The texture samples can be used for bilinear interpolation.
This function is supported for the following types of shaders:
| Vertex | Hull | Domain | Geometry | Pixel | Compute | 
|---|---|---|---|---|---|
| x | x | x | x | x | x |