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Normalizes the specified floating-point vector according to x / length(x).
| ret normalize(x) |
|---|
Parameters
| Item | Description |
|---|---|
| x |
[in] The specified floating-point vector. |
Return Value
The normalized x parameter. If the length of the x parameter is 0, the result is indefinite.
Remarks
The normalize HLSL intrinsic function uses the following formula: x / length(x).
Type Description
| Name | Template Type | Component Type | Size |
|---|---|---|---|
| x | vector | float | any |
| ret | same as input x | float | same dimension(s) as input x |
Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 2 (DirectX HLSL) and higher shader models | yes |
| Shader Model 1 (DirectX HLSL) | yes (vs_1_1 only) |