Note
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Declare a function table.
| dcl_function_table ft# = {fb#, fb#, ...} |
|---|
| Item | Description |
|---|---|
| ft |
[in] The function table entries. |
Remarks
This function declares a function table as a set of function bodies that have been declared earlier.
This is like a C++ vtable except there is an entry per call site for an interface instead of per method.
There is no limit to how many function bodies can be listed in a function table.
It is valid for a given function body fb# to be referenced multiple times in one or more function tables, as a way of sharing common code.
This instruction applies to the following shader stages:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| X | X | X | X | X | X |
Minimum Shader Model
This instruction is supported in the following shader models:
| Shader Model | Supported |
|---|---|
| Shader Model 5 | yes |
| Shader Model 4.1 | no |
| Shader Model 4 | no |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |