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A helper structure to enable easy initialization of a D3D12_SHADER_BYTECODE structure.
Syntax
struct CD3DX12_SHADER_BYTECODE  : public D3D12_SHADER_BYTECODE{
   CD3DX12_SHADER_BYTECODE();
   explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o);
   CD3DX12_SHADER_BYTECODE(ID3DBlob* pShaderBlob);
   CD3DX12_SHADER_BYTECODE(const void* _pShaderBytecode, SIZE_T bytecodeLength);
   operator const D3D12_SHADER_BYTECODE&() const;
};
Members
- 
CD3DX12_SHADER_BYTECODE() 
- 
Creates a new, uninitialized, instance of a CD3DX12_SHADER_BYTECODE. 
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explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) 
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Creates a new instance of a CD3DX12_SHADER_BYTECODE, initialized with the contents of another D3D12_SHADER_BYTECODE structure. 
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CD3DX12_SHADER_BYTECODE(ID3DBlob* pShaderBlob) 
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Creates a new instance of a CD3DX12_SHADER_BYTECODE, initializing the following parameters: ID3DBlob* pShaderBlob 
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CD3DX12_SHADER_BYTECODE(const void* _pShaderBytecode, SIZE_T bytecodeLength) 
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Creates a new instance of a CD3DX12_SHADER_BYTECODE, initializing the following parameters: void* _pShaderBytecode SIZE_T bytecodeLength 
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operator const D3D12_SHADER_BYTECODE&() const 
- 
Defines the & pass-by-reference operator for the parent structure type. 
Requirements
| Requirement | Value | 
|---|---|
| Header | 
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