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A helper structure used to describe a node mask as a single object suitable for a stream description.
Syntax
struct CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK {
                                          CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
                                          CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK(UINT const &i);
  CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK operator=(UINT const& i);
                                          operator UINT() const;
};
Members
- 
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK
 - 
Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK.
 - 
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK(UINT const &i)
 - 
Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK and subobject data copied from i, a UINT node mask.
 - 
operator=(UINT const& i)
 - 
Copy-assignment operator.
 - 
operator UINT() const
 - 
Implicit conversion to a UINT node mask.
 
Remarks
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK>
    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
          
Requirements
| Requirement | Value | 
|---|---|
| Header | 
  |