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A vector-variable interface accesses a four-component vector.
Members
The ID3DX11EffectVectorVariable interface inherits from ID3DX11EffectVariable. ID3DX11EffectVectorVariable also has these types of members:
Methods
The ID3DX11EffectVectorVariable interface has these methods.
| Method | Description |
|---|---|
| GetBoolVector | Get a four-component vector that contains boolean data. |
| GetBoolVectorArray | Get an array of four-component vectors that contain boolean data. |
| GetFloatVector | Get a four-component vector that contains floating-point data. |
| GetFloatVectorArray | Get an array of four-component vectors that contain floating-point data. |
| GetIntVector | Get a four-component vector that contains integer data. |
| GetIntVectorArray | Get an array of four-component vectors that contain integer data. |
| SetBoolVector | Set a four-component vector that contains boolean data. |
| SetBoolVectorArray | Set an array of four-component vectors that contain boolean data. |
| SetFloatVector | Set a four-component vector that contains floating-point data. |
| SetFloatVectorArray | Set an array of four-component vectors that contain floating-point data. |
| SetIntVector | Set a four-component vector that contains integer data. |
| SetIntVectorArray | Set an array of four-component vectors that contain integer data. |
Remarks
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|