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When rendering spherical video (360 video) this sets the view direction of the camera. X,Y,Z,W are the components of the camera's view direction quaternion.
Syntax
HRESULT SetSphericalVideoProperties(
[in] float X,
[in] float Y,
[in] float Z,
[in] float W,
[in] float fieldOfView
);
Parameters
[in] X
The X component of view direction quaternion.
[in] Y
The Y component of view direction quaternion.
[in] Z
The Z component of view direction quaternion.
[in] W
The W component of view direction quaternion.
[in] fieldOfView
A DWORD specifying the field of view, in degrees.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10 version 1803 |
| Minimum supported server | Windows Server version 1803 |
| Header | mfidl.h |