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Specifies the state of the Interaction Context object.
Syntax
typedef enum INTERACTION_STATE {
  INTERACTION_STATE_IDLE = 0x00000000,
  INTERACTION_STATE_IN_INTERACTION = 0x00000001,
  INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 0x00000002,
  INTERACTION_STATE_MAX = 0xffffffff
} ;
Constants
| INTERACTION_STATE_IDLEValue: 0x00000000 There are no ongoing interactions and all transitional states (inertia, double tap) are complete. It is safe to reuse the Interaction Context object. | 
| INTERACTION_STATE_IN_INTERACTIONValue: 0x00000001 There is an ongoing interaction. One or more contacts are detected, or inertia is in progress. | 
| INTERACTION_STATE_POSSIBLE_DOUBLE_TAPValue: 0x00000002 All contacts are lifted, but the time threshold for double tap has not been crossed. | 
| INTERACTION_STATE_MAXValue: 0xffffffff Maximum number of interactions exceeded. | 
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows 8 [desktop apps only] | 
| Minimum supported server | Windows Server 2012 [desktop apps only] | 
| Header | interactioncontext.h |