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Specifies the state of an interaction.
Syntax
typedef enum INTERACTION_FLAGS {
INTERACTION_FLAG_NONE = 0x00000000,
INTERACTION_FLAG_BEGIN = 0x00000001,
INTERACTION_FLAG_END = 0x00000002,
INTERACTION_FLAG_CANCEL = 0x00000004,
INTERACTION_FLAG_INERTIA = 0x00000008,
INTERACTION_FLAG_MAX = 0xffffffff
} ;
Constants
INTERACTION_FLAG_NONEValue: 0x00000000 No flags set. |
INTERACTION_FLAG_BEGINValue: 0x00000001 The beginning of an interaction. |
INTERACTION_FLAG_ENDValue: 0x00000002 The end of an interaction (including inertia). |
INTERACTION_FLAG_CANCELValue: 0x00000004 Interaction canceled. INTERACTION_FLAG_END also set on cancel. |
INTERACTION_FLAG_INERTIAValue: 0x00000008 Inertia being processed. |
INTERACTION_FLAG_MAXValue: 0xffffffff Maximum number of interactions exceeded. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 [desktop apps only] |
| Minimum supported server | Windows Server 2012 [desktop apps only] |
| Header | interactioncontext.h |
See also
INTERACTION_CONTEXT_OUTPUT structure
INTERACTION_CONTEXT_OUTPUT2 structure
INTERACTION_CONTEXT_OUTPUT_CALLBACK callback function
INTERACTION_CONTEXT_OUTPUT_CALLBACK2 callback function