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The Graphics::GetHalftonePalette method gets a Windows halftone palette.
Syntax
HPALETTE GetHalftonePalette();
Return value
Type: static
This method returns a handle to a Windows halftone palette.
Remarks
The purpose of the Graphics::GetHalftonePalette method is to enable GDI+ to produce a better quality halftone when the display uses 8 bits per pixel. To display an image using the halftone palette, use the following procedure:
- Call Graphics::GetHalftonePalette to get a GDI+ halftone palette.
- Select the halftone palette into a device context.
- Realize the palette by calling the RealizePalette function.
- Construct a Graphics object from a handle to the device context.
- Call the Graphics::DrawImage method of the Graphics object.
Examples
The following example draws the same image twice. Before the image is drawn the second time, the code gets a halftone palette, selects the palette into a device context, and realizes the palette.
VOID Example_GetHalftonePalette(HDC hdc)
{
   Image image(L"Mosaic.png");
   
   Graphics* graphics1 = new Graphics(hdc);
   graphics1->DrawImage(&image, 10, 10);
   delete graphics1;
   
   HPALETTE hPalette = Graphics::GetHalftonePalette();
   SelectPalette(hdc, hPalette, FALSE);
   RealizePalette(hdc);
   Graphics* graphics2 = new Graphics(hdc);
   graphics2->DrawImage(&image, 300, 10);
   delete graphics2;
   DeleteObject(hPalette);
}
Requirements
| Requirement | Value | 
|---|---|
| Minimum supported client | Windows XP, Windows 2000 Professional [desktop apps only] | 
| Minimum supported server | Windows 2000 Server [desktop apps only] | 
| Target Platform | Windows | 
| Header | gdiplusgraphics.h (include Gdiplus.h) | 
| Library | Gdiplus.lib | 
| DLL | Gdiplus.dll |