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Transforms a stream of 2D vectors by a given matrix, projecting the resulting vectors such that their w coordinates are equal to 1.0.
Syntax
XMFLOAT2 *XM_CALLCONV XMVector2TransformCoordStream(
  [out] XMFLOAT2       *pOutputStream,
  [in]  size_t         OutputStride,
  [in]  const XMFLOAT2 *pInputStream,
  [in]  size_t         InputStride,
  [in]  size_t         VectorCount,
  [in]  FXMMATRIX      M
) noexcept;
Parameters
[out] pOutputStream
Address of the first XMFLOAT2 in the destination stream.
[in] OutputStride
Stride, in bytes, between vectors in the destination stream.
[in] pInputStream
Address of the first XMFLOAT2 in the stream to be transformed.
[in] InputStride
Stride, in bytes, between vectors in the input stream.
[in] VectorCount
Number of vectors to transform.
[in] M
Transformation matrix.
Return value
Returns the address of the first XMFLOAT2 in the destination stream.
Remarks
XMVector2TransformCoordStream performs transformations by using the input matrix row 0 and row 1 for rotation and scaling,
and row 3 for translation (effectively assuming row 2 is 0).  The w component of the input vector is assumed to be 1.0.
The z component of the returned vector should be ignored and its w component will have a value of 1.0.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
| Requirement | Value | 
|---|---|
| Target Platform | Windows | 
| Header | directxmath.h (include DirectXMath.h) |