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Defines how hit testing is handled by Direct Manipulation when using a dedicated hit-test thread registered through RegisterHitTestTarget.
Syntax
typedef enum DIRECTMANIPULATION_HITTEST_TYPE {
DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS = 0,
DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS = 0x1,
DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS = 0x2
} ;
Constants
DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUSValue: 0 The hit-test thread receives WM_POINTERDOWN messages and specifies whether to call SetContact. If SetContact is not called, the contact will not be associated with a viewport. |
DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUSValue: 0x1 The UI thread always receives WM_POINTERDOWN messages after the hit-test thread. A call to SetContact is not required. |
DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUSValue: 0x2 The UI thread receives WM_POINTERDOWN messages only when SetContact isn't called by the hit-test thread. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 [desktop apps only] |
| Minimum supported server | Windows Server 2012 [desktop apps only] |
| Header | directmanipulation.h |