Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Specifies flags for video processing input streams. Used by the D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS structure.
Syntax
typedef enum D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS {
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE,
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY,
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT
} ;
Constants
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONENo flags specified. |
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITYSet this flag when not processing frames in order, such as seeking between frames |
D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEATSet this flag when applying video process operation to the same set of inputs. |
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12video.h |