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Represents a variable amount of configuration state, including shaders, that an application manages as a single unit and which is given to a driver atomically to process, such as compile or optimize. Create a state object by calling ID3D12Device5::CreateStateObject.
Inheritance
The ID3D12StateObject interface inherits from the ID3D12Pageable interface.
Requirements
| Requirement | Value | 
|---|---|
| Target Platform | Windows | 
| Header | d3d12.h |