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Sets a CPU descriptor handle for the shader resource in the graphics root signature.
Syntax
void SetGraphicsRootShaderResourceView(
  [in] UINT                      RootParameterIndex,
  [in] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
);
Parameters
[in] RootParameterIndex
Type: UINT
The slot number for binding.
[in] BufferLocation
Type: D3D12_GPU_VIRTUAL_ADDRESS
The GPU virtual address of the Buffer. Textures are not supported. D3D12_GPU_VIRTUAL_ADDRESS is a typedef'd alias of UINT64.
Return value
None
Requirements
| Requirement | Value | 
|---|---|
| Target Platform | Windows | 
| Header | d3d12.h | 
| Library | D3d12.lib | 
| DLL | D3d12.dll |