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Sets a descriptor table into the graphics root signature.
Syntax
void SetGraphicsRootDescriptorTable(
  [in] UINT                        RootParameterIndex,
  [in] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor
);
Parameters
[in] RootParameterIndex
Type: UINT
The slot number for binding.
[in] BaseDescriptor
Type: D3D12_GPU_DESCRIPTOR_HANDLE
A GPU_descriptor_handle object for the base descriptor to set.
Return value
None
Requirements
| Requirement | Value | 
|---|---|
| Target Platform | Windows | 
| Header | d3d12.h | 
| Library | D3d12.lib | 
| DLL | D3d12.dll |