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Defines constants that specify the shading rate (for variable-rate shading, or VRS). For more info, see Variable-rate shading (VRS).
Syntax
typedef enum D3D12_SHADING_RATE {
D3D12_SHADING_RATE_1X1 = 0,
D3D12_SHADING_RATE_1X2 = 0x1,
D3D12_SHADING_RATE_2X1 = 0x4,
D3D12_SHADING_RATE_2X2 = 0x5,
D3D12_SHADING_RATE_2X4 = 0x6,
D3D12_SHADING_RATE_4X2 = 0x9,
D3D12_SHADING_RATE_4X4 = 0xa
} ;
Constants
D3D12_SHADING_RATE_1X1Value: 0 Specifies no change to the shading rate. |
D3D12_SHADING_RATE_1X2Value: 0x1 Specifies that the shading rate should reduce vertical resolution 2x. |
D3D12_SHADING_RATE_2X1Value: 0x4 Specifies that the shading rate should reduce horizontal resolution 2x. |
D3D12_SHADING_RATE_2X2Value: 0x5 Specifies that the shading rate should reduce the resolution of both axes 2x. |
D3D12_SHADING_RATE_2X4Value: 0x6 Specifies that the shading rate should reduce horizontal resolution 2x, and reduce vertical resolution 4x. |
D3D12_SHADING_RATE_4X2Value: 0x9 Specifies that the shading rate should reduce horizontal resolution 4x, and reduce vertical resolution 2x. |
D3D12_SHADING_RATE_4X4Value: 0xa Specifies that the shading rate should reduce the resolution of both axes 4x. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10 Build 20348 |
| Minimum supported server | Windows 10 Build 20348 |
| Header | d3d12.h |