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Get a shader-reflection-variable type by name.
Syntax
ID3D11ShaderReflectionType * GetMemberTypeByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
Member name.
Return value
Type: ID3D11ShaderReflectionType*
A pointer to a ID3D11ShaderReflectionType Interface.
Remarks
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11shader.h |
| Library | D3DCompiler.lib |
| DLL | D3DCompiler_47.dll |