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Specifies a range of tile mappings to use with ID3D11DeviceContext2::UpdateTiles.
Syntax
typedef enum D3D11_TILE_RANGE_FLAG {
D3D11_TILE_RANGE_NULL = 0x1,
D3D11_TILE_RANGE_SKIP = 0x2,
D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4
} ;
Constants
D3D11_TILE_RANGE_NULLValue: 0x1 The tile range is NULL. |
D3D11_TILE_RANGE_SKIPValue: 0x2 Skip the tile range. |
D3D11_TILE_RANGE_REUSE_SINGLE_TILEValue: 0x4 Reuse a single tile in the tile range. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8.1 [desktop apps only] |
| Minimum supported server | Windows Server 2012 R2 [desktop apps only] |
| Header | d3d11_2.h |