Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Create a sampler-state object that encapsulates sampling information for a texture.
Syntax
HRESULT CreateSamplerState(
[in] const D3D11_SAMPLER_DESC *pSamplerDesc,
[out, optional] ID3D11SamplerState **ppSamplerState
);
Parameters
[in] pSamplerDesc
Type: const D3D11_SAMPLER_DESC*
Pointer to a sampler state description (see D3D11_SAMPLER_DESC).
[out, optional] ppSamplerState
Type: ID3D11SamplerState**
Address of a pointer to the sampler state object created (see ID3D11SamplerState).
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Remarks
4096 unique sampler state objects can be created on a device at a time.
If an application attempts to create a sampler-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique sampler state objects will stay the same.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3D11.lib |