Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Gets the type of the current HLSL class.
Syntax
void GetTypeName(
[out, optional] LPSTR pTypeName,
[in, out] SIZE_T *pBufferLength
);
Parameters
[out, optional] pTypeName
Type: LPSTR
Type of the current HLSL class.
[in, out] pBufferLength
Type: SIZE_T*
The length of the pTypeName parameter.
Return value
None
Remarks
GetTypeName will return a valid name only for instances acquired using ID3D11ClassLinkage::GetClassInstance.
For more information about using the ID3D11ClassInstance interface, see Dynamic Linking.
Windows Phone 8: This API is supported.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3d11.lib |