Note
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This function -- which creates a shader-reflection object for retrieving information about a compiled shader -- has been deprecated. Instead, use D3DReflect.
Syntax
HRESULT D3D10ReflectShader(
[in] const void *pShaderBytecode,
[in] SIZE_T BytecodeLength,
[out] ID3D10ShaderReflection **ppReflector
);
Parameters
[in] pShaderBytecode
Type: const void*
A pointer to the compiled shader.
[in] BytecodeLength
Type: SIZE_T
Length of pShaderBytecode.
[out] ppReflector
Type: ID3D10ShaderReflection**
Address of a reflection interface.
Return value
Type: HRESULT
Return value.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10shader.h |
| Library | D3D10.lib |
| DLL | D3D10.dll |