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Get a structure member by name.
Syntax
ID3D10EffectVariable * GetMemberByName(
  [in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
Member name.
Return value
Type: ID3D10EffectVariable*
A pointer to an ID3D10EffectVariable Interface.
Remarks
If the effect variable is a structure, use this method to look up a member by name.
Requirements
| Requirement | Value | 
|---|---|
| Target Platform | Windows | 
| Header | d3d10effect.h |