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An input-layout interface accesses the input data for the input-assembler stage.
Inheritance
The ID3D10InputLayout interface inherits from the ID3D10DeviceChild interface.
Remarks
This interface is created by calling ID3D10Device::CreateInputLayout; use ID3D10Device::IASetInputLayout to bind it to the graphics pipeline.
Requirements
| Requirement | Value | 
|---|---|
| Target Platform | Windows | 
| Header | d3d10.h |