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The turbulence noise mode for the Turbulence effect. Indicates whether to generate a bitmap based on Fractal Noise or the Turbulence function.
Syntax
typedef enum D2D1_TURBULENCE_NOISE {
D2D1_TURBULENCE_NOISE_FRACTAL_SUM = 0,
D2D1_TURBULENCE_NOISE_TURBULENCE = 1,
D2D1_TURBULENCE_NOISE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_TURBULENCE_NOISE_FRACTAL_SUMValue: 0 Computes a sum of the octaves, shifting the output range from [-1, 1], to [0, 1]. |
D2D1_TURBULENCE_NOISE_TURBULENCEValue: 1 Computes a sum of the absolute value of each octave. |
D2D1_TURBULENCE_NOISE_FORCE_DWORDValue: 0xffffffff |
Requirements
| Requirement | Value |
|---|---|
| Header | d2d1effects.h |