Note
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The edge mode for the Border effect.
Syntax
typedef enum D2D1_BORDER_EDGE_MODE {
D2D1_BORDER_EDGE_MODE_CLAMP = 0,
D2D1_BORDER_EDGE_MODE_WRAP = 1,
D2D1_BORDER_EDGE_MODE_MIRROR = 2,
D2D1_BORDER_EDGE_MODE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_BORDER_EDGE_MODE_CLAMPValue: 0 Repeats the pixels from the edges of the image. |
D2D1_BORDER_EDGE_MODE_WRAPValue: 1 Uses pixels from the opposite end edge of the image. |
D2D1_BORDER_EDGE_MODE_MIRRORValue: 2 Reflects pixels about the edge of the image. |
D2D1_BORDER_EDGE_MODE_FORCE_DWORDValue: 0xffffffff |
Requirements
| Requirement | Value |
|---|---|
| Header | d2d1effects.h |