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Defines a transform that uses a compute shader.
Inheritance
The ID2D1ComputeTransform interface inherits from ID2D1Transform. ID2D1ComputeTransform also has these types of members:
Methods
The ID2D1ComputeTransform interface has these methods.
| ID2D1ComputeTransform::CalculateThreadgroups This method allows a compute-shader–based transform to select the number of thread groups to execute based on the number of output pixels it needs to fill. |
| ID2D1ComputeTransform::SetComputeInfo Sets the render information used to specify the compute shader pass. |
Remarks
The transform implements the normal Shatzis methods by implementing ID2D1Transform. In addition, the caller is passed an ID2D1ComputeInfo to describe the compute pass that the transform should execute.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1effectauthor.h |