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Sets how a specific input to the transform should be handled by the renderer in terms of sampling.
Syntax
HRESULT SetInputDescription(
UINT32 inputIndex,
D2D1_INPUT_DESCRIPTION inputDescription
);
Parameters
inputIndex
Type: UINT32
The index of the input that will have the input description applied.
inputDescription
Type: D2D1_INPUT_DESCRIPTION
The description of the input to be applied to the transform.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| E_INVALIDARG | An invalid parameter was passed to the returning function. |
Remarks
The input description must be matched correctly by the effect shader code.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1effectauthor.h |
| Library | D2d1.lib |