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Returns a filled D2D1_RENDERING_CONTROLS structure.
Syntax
D2D1_RENDERING_CONTROLS RenderingControls(
D2D1_BUFFER_PRECISION bufferPrecision,
D2D1_SIZE_U tileSize
);
Parameters
bufferPrecision
Type: D2D1_BUFFER_PRECISION
The buffer precision used by default if the buffer precision is not otherwise specified by the effect or the transform.
tileSize
Type: D2D1_SIZE_U
The minimum tile allocation size to be used by the imaging effect renderer.
Return value
Type: D2D1_RENDERING_CONTROLS
Describes limitations to be applied to an imaging effect renderer.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1_1helper.h |
| Library | D2d1.lib |
| DLL | D2d1.dll |