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Pushes a clipping rectangle onto the clip and layer stack.
Syntax
HRESULT PushAxisAlignedClip(
[in] const D2D1_RECT_F *clipRect,
D2D1_ANTIALIAS_MODE antialiasMode
);
Parameters
[in] clipRect
Type: const D2D1_RECT_F*
The rectangle that defines the clip.
antialiasMode
Type: D2D1_ANTIALIAS_MODE
The antialias mode for the clip.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Remarks
If the current world transform is not preserving the axis, clipRectangle is transformed and the bounds of the transformed rectangle are used instead.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1_1.h |
| DLL | D2d1.dll |