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A helper structure to enable easy initialization of a D3D12_ROOT_PARAMETER structure.
Syntax
struct CD3DX12_ROOT_PARAMETER  : public D3D12_ROOT_PARAMETER{
       CD3DX12_ROOT_PARAMETER();
       explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o);
  void static inline InitAsDescriptorTable(D3D12_ROOT_PARAMETER &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstants(D3D12_ROOT_PARAMETER &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstantBufferView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsShaderResourceView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsUnorderedAccessView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
};
Members
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CD3DX12_ROOT_PARAMETER()
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Creates a new, uninitialized, instance of a CD3DX12_ROOT_PARAMETER.
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explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o)
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Creates a new instance of a CD3DX12_ROOT_PARAMETER, initialized with the contents of another D3D12_ROOT_PARAMETER structure.
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static inline InitAsDescriptorTable(D3D12_ROOT_PARAMETER &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 - 
Specifies a function that initializes the following parameters:
D3D12_ROOT_PARAMETER &rootParam
UINT numDescriptorRanges
D3D12_DESCRIPTOR_RANGE* pDescriptorRanges
(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL
 - 
static inline InitAsConstants(D3D12_ROOT_PARAMETER &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 - 
Specifies a function that initializes the following parameters:
D3D12_ROOT_PARAMETER &rootParam
UINT num32BitValues
UINT shaderRegister
(opt) UINT registerSpace = 0
(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL
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static inline InitAsConstantBufferView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 - 
Specifies a function that initializes the following parameters:
D3D12_ROOT_PARAMETER &rootParam
UINT shaderRegister
(opt) UINT registerSpace = 0
(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL
 - 
static inline InitAsShaderResourceView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 - 
Specifies a function that initializes the following parameters:
D3D12_ROOT_PARAMETER &rootParam
UINT shaderRegister
(opt) UINT registerSpace = 0
(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL
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static inline InitAsUnorderedAccessView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 - 
Specifies a function that initializes the following parameters:
D3D12_ROOT_PARAMETER &rootParam
UINT shaderRegister
(opt) UINT registerSpace = 0
(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL
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inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 - 
Specifies a function that initializes the following parameters:
UINT numDescriptorRanges
D3D12_DESCRIPTOR_RANGE* pDescriptorRanges
(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL
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inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
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Specifies a function that initializes the following parameters:
UINT num32BitValues
UINT shaderRegister
(opt) UINT registerSpace = 0
(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL
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inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 - 
Specifies a function that initializes the following parameters:
UINT shaderRegister
(opt) UINT registerSpace = 0
(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL
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inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
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Specifies a function that initializes the following parameters:
UINT shaderRegister
(opt) UINT registerSpace = 0
(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL
 - 
inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
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Specifies a function that initializes the following parameters:
UINT shaderRegister
(opt) UINT registerSpace = 0
(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL
 
Requirements
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