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Transforms the 3D vector normal by the given matrix.
Syntax
XMVECTOR XM_CALLCONV XMVector3TransformNormal(
[in] FXMVECTOR V,
[in] FXMMATRIX M
) noexcept;
Parameters
[in] V
3D normal vector.
[in] M
Transformation matrix.
Return value
Returns the transformed vector.
Remarks
XMVector3TransformNormal performs transformations using the input matrix rows 0, 1, and 2 for rotation and scaling, and ignores row 3.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | directxmath.h (include DirectXMath.h) |