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Debug message severity levels for an information queue.
Syntax
typedef enum D3D12_MESSAGE_SEVERITY {
D3D12_MESSAGE_SEVERITY_CORRUPTION = 0,
D3D12_MESSAGE_SEVERITY_ERROR,
D3D12_MESSAGE_SEVERITY_WARNING,
D3D12_MESSAGE_SEVERITY_INFO,
D3D12_MESSAGE_SEVERITY_MESSAGE
} ;
Constants
D3D12_MESSAGE_SEVERITY_CORRUPTIONValue: 0 Indicates a corruption error. |
D3D12_MESSAGE_SEVERITY_ERRORIndicates an error. |
D3D12_MESSAGE_SEVERITY_WARNINGIndicates a warning. |
D3D12_MESSAGE_SEVERITY_INFOIndicates an information message. |
D3D12_MESSAGE_SEVERITY_MESSAGEIndicates a message other than corruption, error, warning or information. |
Remarks
Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D12_INFO_QUEUE_FILTER). This API is used by AddApplicationMessage and AddMessage.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12sdklayers.h |