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Identifies the tier of resource binding being used.
Syntax
typedef enum D3D12_RESOURCE_BINDING_TIER {
D3D12_RESOURCE_BINDING_TIER_1 = 1,
D3D12_RESOURCE_BINDING_TIER_2 = 2,
D3D12_RESOURCE_BINDING_TIER_3 = 3
} ;
Constants
D3D12_RESOURCE_BINDING_TIER_1Value: 1 Tier 1. See Hardware Tiers. |
D3D12_RESOURCE_BINDING_TIER_2Value: 2 Tier 2. See Hardware Tiers. |
D3D12_RESOURCE_BINDING_TIER_3Value: 3 Tier 3. See Hardware Tiers. |
Remarks
This enum is used by the D3D12_FEATURE_DATA_D3D12_OPTIONS structure.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |