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Gets the minimum level-of-detail (LOD).
Syntax
FLOAT GetResourceMinLOD(
[in] ID3D11Resource *pResource
);
Parameters
[in] pResource
Type: ID3D11Resource*
A pointer to an ID3D11Resource which represents the resource.
Return value
Type: FLOAT
Returns the minimum LOD.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3D11.lib |