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Describes an effect technique.
Syntax
typedef struct _D3D10_TECHNIQUE_DESC {
LPCSTR Name;
UINT Passes;
UINT Annotations;
} D3D10_TECHNIQUE_DESC;
Members
Name
Type: LPCSTR
A string that contains the technique name; otherwise NULL.
Passes
Type: UINT
The number of passes in the technique.
Annotations
Type: UINT
The number of annotations.
Remarks
To get a technique, call ID3D10EffectTechnique::GetDesc.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d10effect.h (include D3D10.h) |