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Get a pass description.
Syntax
HRESULT GetDesc(
[in] D3D10_PASS_DESC *pDesc
);
Parameters
[in] pDesc
Type: D3D10_PASS_DESC*
A pointer to a pass description (see D3D10_PASS_DESC).
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
A pass is a block of code that sets render state and shaders (which in turn sets constant buffers, samplers and textures). An effect technique contains one or more passes. See techniques and passes.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10effect.h |