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Defines constants that identify the top level properties of the HDR tone map effect. The effect adjusts the maximum luminance of the source image to fit within the maximum output luminance supported. Input and output luminance values are specified in nits. Note that the color space of the target image is assumed to be scRGB.
Syntax
typedef enum D2D1_HDRTONEMAP_PROP {
D2D1_HDRTONEMAP_PROP_INPUT_MAX_LUMINANCE,
D2D1_HDRTONEMAP_PROP_OUTPUT_MAX_LUMINANCE,
D2D1_HDRTONEMAP_PROP_DISPLAY_MODE,
D2D1_HDRTONEMAP_PROP_FORCE_DWORD
} ;
Constants
D2D1_HDRTONEMAP_PROP_INPUT_MAX_LUMINANCEValue: (0) Identifies the InputMaxLuminance property of the effect. The property is of type FLOAT, and is specified in nits. |
D2D1_HDRTONEMAP_PROP_OUTPUT_MAX_LUMINANCEValue: (1) Identifies the OutputMaxLuminance property of the effect. The property is of type FLOAT, and is specified in nits. |
D2D1_HDRTONEMAP_PROP_DISPLAY_MODEValue: (2) Identifies the DisplayMode property of the effect. The property is of type D2D1_HDRTONEMAP_DISPLAY_MODE. |
D2D1_HDRTONEMAP_PROP_FORCE_DWORDValue: (0xFFFFFFFF) |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10 Build 20348 |
| Minimum supported server | Windows 10 Build 20348 |
| Header | d2d1effects_2.h |