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Defines capabilities of the underlying Direct3D device which may be queried using ID2D1EffectContext::CheckFeatureSupport.
Syntax
typedef enum D2D1_FEATURE {
D2D1_FEATURE_DOUBLES = 0,
D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1,
D2D1_FEATURE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_FEATURE_DOUBLESValue: 0 A D2D1_FEATURE_DATA_DOUBLES structure should be filled. |
D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONSValue: 1 A D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure should be filled. |
D2D1_FEATURE_FORCE_DWORDValue: 0xffffffff |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Header | d2d1effectauthor.h |