Note
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Specifies how to render gradient mesh edges.
Syntax
typedef enum D2D1_PATCH_EDGE_MODE {
D2D1_PATCH_EDGE_MODE_ALIASED = 0,
D2D1_PATCH_EDGE_MODE_ANTIALIASED = 1,
D2D1_PATCH_EDGE_MODE_ALIASED_INFLATED = 2,
D2D1_PATCH_EDGE_MODE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_PATCH_EDGE_MODE_ALIASEDValue: 0 Render this patch edge aliased. Use this value for the internal edges of your gradient mesh. |
D2D1_PATCH_EDGE_MODE_ANTIALIASEDValue: 1 Render this patch edge antialiased. Use this value for the external (boundary) edges of your mesh. |
D2D1_PATCH_EDGE_MODE_ALIASED_INFLATEDValue: 2 Render this patch edge aliased and also slightly inflated. Use this for the internal edges of your gradient mesh when there could be t-junctions among patches. Inflating the internal edges mitigates seams that can appear along those junctions. |
D2D1_PATCH_EDGE_MODE_FORCE_DWORDValue: 0xffffffff |
Requirements
| Requirement | Value |
|---|---|
| Header | d2d1_3.h |