Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Debug message severity levels for an information queue.
Syntax
typedef enum D3D11_MESSAGE_SEVERITY {
D3D11_MESSAGE_SEVERITY_CORRUPTION = 0,
D3D11_MESSAGE_SEVERITY_ERROR,
D3D11_MESSAGE_SEVERITY_WARNING,
D3D11_MESSAGE_SEVERITY_INFO,
D3D11_MESSAGE_SEVERITY_MESSAGE
} ;
Constants
D3D11_MESSAGE_SEVERITY_CORRUPTIONValue: 0 Defines some type of corruption which has occurred. |
D3D11_MESSAGE_SEVERITY_ERRORDefines an error message. |
D3D11_MESSAGE_SEVERITY_WARNINGDefines a warning message. |
D3D11_MESSAGE_SEVERITY_INFODefines an information message. |
D3D11_MESSAGE_SEVERITY_MESSAGEDefines a message other than corruption, error, warning, or information. Direct3D 11: This value is not supported until Direct3D 11.1. |
Remarks
Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D11_INFO_QUEUE_FILTER). This API is used by ID3D11InfoQueue::AddApplicationMessage.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d11sdklayers.h |