Note
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This function -- which disassembles a compiled shader into a text string that contains assembly instructions and register assignments -- has been deprecated. Instead, use D3DDisassemble.
Syntax
HRESULT D3D10DisassembleShader(
[in] const void *pShader,
[in] SIZE_T BytecodeLength,
[in] BOOL EnableColorCode,
[in] LPCSTR pComments,
[out] ID3D10Blob **ppDisassembly
);
Parameters
[in] pShader
Type: const void*
A pointer to the compiled shader.
[in] BytecodeLength
Type: SIZE_T
The size of pShader.
[in] EnableColorCode
Type: BOOL
Include HTML tags in the output to color code the result.
[in] pComments
Type: LPCSTR
The comment string at the top of the shader that identifies the shader constants and variables.
[out] ppDisassembly
Type: ID3D10Blob**
Address of a buffer which contains the disassembled shader.
Return value
Type: HRESULT
Return value
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10shader.h |
| Library | D3D10.lib |
| DLL | D3D10.dll |