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Add storage filters to the top of the storage-filter stack.
Syntax
HRESULT AddStorageFilterEntries(
[in] D3D10_INFO_QUEUE_FILTER *pFilter
);
Parameters
[in] pFilter
Type: D3D10_INFO_QUEUE_FILTER*
Array of storage filters (see D3D10_INFO_QUEUE_FILTER).
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Remarks
A storage filter defines a grouping of debug messages that should be allowed into the info queue.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10sdklayers.h |